Number 1362: Funky Funnies: Torrid Torchy!

Người đăng: Unknown on Thứ Hai, 6 tháng 5, 2013

This is the second day of our Funky Funnies theme week. Today we light our internal fires with Torchy.

Torchy, who may be the sexiest female character to come out of the golden age of comics, began her career as a filler in Quality Comics’ Doll Man, then earned her own book in 1949. Gill Fox, a master cartoonist who could work in a variety of styles, did a terrific job interpreting Bill Ward’s original vision of the statuesque blonde, and today I’m showing you the first story from Torchy #1 (1949), drawn by Fox.










Putting aside the obvious sexism represented by Torchy (who was drawn to attract young male readers, including servicemen), who do you think drew a sexier Torchy, Bill Ward,  or was Fox’s Torchy “foxier”? (One female reader told me Ward’s Torchy “looked like a hooker.” That’s one opinion.) I have a love comic story by Ward coming up soon where we see again Ward's very sexy, slinky women. Should you need evidence, if you’ve never seen Ward’s work, if you have seen it and need reminding, or if you just want to ogle Ward’s beauties, click on the picture below for a Pussycat story he did in the sixties, along with a forties Torchy story reprinted in black and white in the nineties. Warning: lingerie panels abound. No more than you’ll see in the average Victoria’s Secret catalog, but I thought I’d let you know what you’re in for.

Click on the picture for Pussycat and Torchy:


















From the Hairy Green Eyeball blog, Pussycat #1 in its entirety!


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Number 1361: Funky Funnies: Powerhouse Pepper!

Người đăng: Unknown on Chủ Nhật, 5 tháng 5, 2013

 In January of this year we had a theme week called "Funky Funnies Week," and I’ve decided I haven’t laughed enough lately, so I’ve lined up more Funky Funnies.

First up, Basil Wolverton and his great Powerhouse Pepper. Powerhouse was super strong, but not a superhero. Because he was a little guy the big guys usually misjudged him. As you can see in these two stories from Powerhouse Pepper Comics #2 (1948), they did so at their own peril.













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More funny, funky Basil! Click the pics:



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Number 1360: Boyoboy: The Newsboy Legion!

Người đăng: Unknown on Thứ Sáu, 3 tháng 5, 2013

Just thinking here. Have I ever seen a newsboy? I mean, an actual kid standing on a street corner, hawking papers and hollering, “Wuxtry! Wuxtry!” The answer is no. I grew up in the suburbs of a Western city, not inner-city New York, where most of the Simon and Kirby characters sprang to life. In our town the newspaper came without a "wuxtry!" but with a plop! when it landed on the driveway. The newsboy, or newsgirl, was a delivery person, a carrier on a bicycle.

Ah, but that doesn’t have anything to do with the Newsboy Legion, and their protector, the Guardian, does it? The prolific imagination of Jack Kirby was always providing characters, and his kid characters were a combination of fictional ideas of New York City street kids and the kids Kirby grew up with in the Hell’s Kitchen area of that city. In the Newsboy Legion stories Hell’s Kitchen became Suicide Slum, and the beat cop was the civilian identity of the masked Guardian. There is a real New York flavor that comes through in the stories, as Kirby and Simon practiced the advice of their high school English teachers: “Write what you know.”

This is the last in our “Boyoboy! Week,” featuring some of the kid gangs of the comics.

From Star Spangled Comics #15 (1942):















More Simon and Kirby Newsboy Legion from Pappy! Click the pics:



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Review: Earth 2 Vol. 1: The Gathering hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 2 tháng 5, 2013

Earth 2 Vol. 1: The GatheringJust as there's few writers I'd trust more to return Barbara Gordon to the role of Batgirl than Gail Simone, there's few writers I'd trust to re-imagine the Justice Society of America than James Robinson.

I can't help but see the Earth 2 series (the first issues of which are collected in Earth 2: The Gathering) as fitting right in Robinson's writerly sweet spot. It's specifically DC's older heroes, which gives Robinson license to delve into all the DC historical minutia he uses so well, and it's largely an Elseworlds series (though with "real universe" ties), such to let Robinson do his own thing unfettered by larger continuity, in the spirit of his Golden Age.

I have enjoyed and found interesting Robinson's somewhat controversial works since he returned to DC, namely Cry for Justice and Justice League, but now I can finally say this: Earth 2 is James Robinson's best work since Starman, one that I think will fully put him on the map again.

[Review contains spoilers]

What complaints one might have about the new Earth 2 depend largely, I believe, on the expectations the reader brings into it. For instance, I'm thrilled with Robinson's recreation of Green Lantern Alan Scott and don't mind at all that Alan's green powers now come from the Earth; his ecological bent combines Alan's mythos with aspects that hearken to his one-time love Rose "Thorn" Canton, who had plant-based powers and passed them for a time to her daughter Jade -- generally, this all seems germane to Alan Scott, and Alan's demeanor is in line with his pre-Flashpoint "elder statesman" portrayal. (Robinson also offers perhaps the most cogent ever explanation for why this hero should be called Green Lantern, and why his powers should be then summoned through a ring.)

On the other hand, Robinson's new Flash Jay Garrick evokes former (Kid) Flashes Wally West and Bart Allen considerably more than he does the Justice Society's -- and his powers, far from being science based (as science-based as super-speed from inhaling water vapors can be) are now mystically granted by the god Mercury. Granted, old-Jay and new have Mercury's helmet in common, but this is far afield from the Jay of the past, and the greater issue is Jay's personality -- it's considerably jarring to see him go from elder statesman to young turk, impetuous and somewhat naive, especially when Alan Scott beside him keeps his leadership status.

But, indeed, Earth 2 is not the same old thing, though it's clearly a tribute to it. Robinson also introduces here a new Hawkgirl (though still Kendra Saunders, whom Robinson helped create), and a new Atom, Solomon Grundy, Mr. Terrific, and the Sandmen. Each different than before, but each with echoes of the past. And in this way, Earth 2 emerges as something DC Comics has needed for a while -- an ongoing Elseworlds series, a kind of Tangent universe, though where the characters' adventures still "matter," in which the best aspects of an Elseworlds book come through on every page: getting to see old, familiar characters reimagined in new and different ways.

And if the new Jay Garrick reminds us a little bit of Wally and Bart, well, that's not such a bad thing to have around, either.

Earth 2 is a rolicking adventure story that indeed reminded me of Robinson's very first (and only) JSA arc back with David Goyer -- the gathering of the heroes, the mysterious threat in the background, and this time, and all-out battle with Grundy rather than Mordru, which seems more appropriate. Robinson builds a fascinating world here quite outside the new heroes, especially the World Army that polices Earth 2. More than just a Justice League title using different heroes, Earth 2 depicts an entirely different reality even with its own language tics, and learning more about it will keep me coming back just as much as the heroes.

Robinson has always tended toward more emotional explorations of his characters, and in his most recent Justice League run, this almost became too prominent, as well as a certain choppy Superman/Batman-esque tendency to overlap the characters' narration boxes. Both of these aspects are present, worryingly, in the book's first issue (even as Huntress Helena Wayne is about to lose her father, I couldn't quite rectify her sorrow here with the tough Helena Bertinelli that I hear in my head), but fortunately these quirks dissipate once the book gets going.

Sometimes the characters' conversations, in Robinson's Sorkin-esque realistic style, feel disjointed (see Flash repeating Hawkgirl's "Trust me" four pages after the says it), but these are the exception and not the rule. For a reader who might have had difficulty with Robinson's style in the past, they can rest assured that in Earth 2, the coast is clear.

Artist Nicola Scott does her best work for DC so far in Gathering. I have enjoyed her work on Teen Titans, among other places, though I felt at times the characters' faces had a sameness to them. I have no such concerns in Earth 2, and I thought Scott depicted the youthful Jay Garrick especially well, and the inside of the World Army headquarters. It's tough to tell when fill-in artist Eduardo Pansica takes over, too, which is nice, making the look of the book cohesive overall.

From a bunch of great origins to equally-great character interaction and action, Earth 2: The Gathering never stumbles; the quality remains high from start to finish. This is an exciting book, and I couldn't be more thrilled that James Robinson is at its helm. The next volume, Earth 2: Tower of Fate, can't come soon enough; heck, why isn't DC producing digital specials about Earth 2's secondary characters?

[Includes original and variant covers, character designs, pencilled pages by Nicola Scott]

New reviews next week. Have a great weekend!
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Review: Avengers Vol. 1: Avengers World hardcover (Marvel Comics)

Người đăng: Unknown on Thứ Tư, 1 tháng 5, 2013

Avengers Vol. 1: Avengers World (Marvel NOW)[Review by Doug Glassman, who Tumblrs at Hell Yeah '80s Marvel!]

Free Comic Book Day 2013 is coming up this Saturday, and Marvel’s offering this year is a doozy. Jonathan Hickman’s Infinity #1 is the start of a major event, with ties to current Marvel comics and, quite likely, the upcoming film appearance of Thanos in the next Avengers film. Hickman has taken command of the core Avengers titles, after over a decade of Brian Michael Bendis’s decompressed and rather talky tenure, with New Avengers and Avengers, the first six issues of which are collected in Avengers Vol. 1: Avengers World.

Taking his cues from the film, along with Bendis’s own Avengers Assemble book, the team begins in its six-person cinematic line-up. It’s a credit to both the film and Marvel’s own editorial choices that such a team makes sense in the modern Marvel universe. The only out-of-place element is the Hulk’s presence, especially since his founder status was revoked back in Kurt Busiek’s run. Thankfully, Mark Waid’s Indestructible Hulk and Kelly Sue DeConnick’s Avengers Assemble have helped improve the Hulk’s status quo. The series begins with Steve Rogers and Tony Stark stripping the team down to rebuild it later on, though they dismiss Luke Cage and Dr. Strange a little too casually for my tastes.

As it turns out, they’re immediately outclassed by a trio of aliens. Two of them, the dark Abyss and the golden, horned Ex Nihilo, enjoy fiddling with the building blocks of life and creating “better” organisms. Their guardian, the robotic Aleph, is a rampaging terror whose destructive impulses provide both a bit of comic relief and a genuine threat. The initial fight between the Avengers and Ex Nihilo’s forces is extremely well-done, proving the aliens’ bona fides while demonstrating that the Avengers aren’t fooling around either. Jerome Opeña’s artwork uses shading to a perfect degree, without going overboard like Mike Deodato and other artists tend to do. Opeña also draws an awesome, ape-like Hulk which looks closer to the Kirby original than nearly any other incarnation I’ve seen.

From here, Hickman rebuilds the team in a very deliberate way. Hickman’s previous career as a graphic designer often translates into his comic book work in page layouts and, especially, in his love of charts. Each issue of Avengers begins with a complex infographic featuring each member’s personal insignia. They’re connected to each other and to a central hub in a way that hasn’t quite been explained yet, but which ties into how the universe itself is laid out. Despite dismissing some of the New Avengers, Spider-Man, Spider-Woman, Wolverine, and Captain Marvel are quickly brought back in. At the same time, Hickman deliberately under-uses Spider-Man and Wolverine to give space to characters without their own titles. Other veteran Avengers include the Falcon and Shang-Chi, previously seen in Secret Avengers: Run The Mission.

Some of the newest team members include Sunspot and Cannonball, longtime veterans of the New Mutants who attempted to retire after that series concluded. They swiftly become some of the team’s best comic relief while also demonstrating Captain America’s desire to train the next generation of heroes. They’re joined by Manifold, a mysterious teleporter previously found in Hickman’s Secret Warriors series. The final trio is comprised of new heroes with old names: Hyperion, Smasher, and Captain Universe. After the three-part initial arc is over, the next three issues delve into these heroes as Hickman brings older Marvel elements into the forefront. These issues are drawn by Adam Kubert, whose style is similar enough to Opeña’s that the transition isn’t jarring.

Hyperion’s origin is told as the team clears up some of the aftermath of Ex Nihilo’s plan to terra form Earth. Marvel has tried to emulate Superman numerous times, most famously with Thor and the Sentry, but Hyperion is the closest imitation as a member of the Squadron Supreme, a Justice League pastiche. This is actually a different Hyperion than the one from Mark Gruenwald’s groundbreaking Squadron Supreme maxi-series and the one from Supreme Power. He has the right mix of internal turmoil, arrogance, and skill to come off as a good Superman imitator without getting annoying. Tying his origin into AIM gives that organization new life, especially now it’s become a key enemy in other titles like Hawkeye and Secret Avengers.

Smasher’s story in issue #5 begins with a flashback to New X-Men issue #122, published over a decade ago. I checked my New X-Men hardcover, and apart from some different angles and abridged dialogue, Hickman and Kubert did a beat-for-beat recreation of the previous Smasher’s demise as he and the other Imperial Guards (Marvel’s Legion of Superheroes pastiche) fled from Cassandra Nova. The story picks up a dangling plot thread from that issue: the idea that a human could have found the power-giving exospex wielded by that Smasher. Izzy Dare becomes the first human Smasher, and the parallels to Hal Jordan’s origins are obvious but underplayed. The revelation of her grandfather’s identity is a brilliant inside joke which brings a popular British sci-fi pulp hero into the Marvel Universe.

Finally, Captain Universe’s tale involves the revelation of her origin to Shang-Chi. For a while, many people online (myself included) thought that the new Captain Universe was Monica Rambeau, formerly of Nextwave. Tamara Devoux is a new character with a tragic backstory and ties to both the 1980s incarnation of Captain Universe and the failed New Universe publishing project, which will become the core story of the next volume. This issue also solves a problem many people had with the publishing timeline: how does Avengers interact with the new Superior Spider-Man? We find out here as Octavius-in-Parker’s body instigates a feud with Cannonball, and Sunspot and just generally makes an ass of himself.

Avengers: Avengers World is a story of building, both in the tale itself and in the paratext around it. The strong subtext of “creating the new from the old” plays out in Hickman’s use of classic Marvel concepts and characters. With clever dialogue and great art, it’s easy to see why Avengers has swiftly become one of Marvel’s core books.
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Number 1359: Boyoboy! The Boy Commandos

Người đăng: Unknown

We’re in day three of our “Boyoboy! Week,” where we’re celebrating those kid-gang comic book heroes of the past. Today, the Boy Commandos, created by Joe Simon and Jack Kirby after they slipped the tether at Timely Comics, then moved to DC. The Boy Commandos were created as a wartime group but lasted until 1949. While they were popular they had their own title, and appeared also in Detective Comics and World’s Finest Comics.

Even during their wartime days the stories occasionally slipped into fantasy and science fiction, and so it is with “The Triumph of William Tell” from Boy Commandos #30 (1948). The Grand Comics Database credits the penciling to John Severin and the inking to George Klein? (Question mark means they’re not sure.)











I’ve featured Boy Commandos a half dozen other times on this blog, but in this posting from 2010 I explain how I lost my near-mint copy of the first issue at the San Diego Comicon. It’s a sad story, and a cautionary tale at that. You may need a hanky when reading it.

Click on the picture to go there:




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